Wednesday, April 14, 2010

An Emotion Is Me!

So, I'm just going to get right on with it and warn you that this will be less a funny post, and more a bit serious on an actual topic. Gasp! Sure, there might be jokes every once in awhile and maybe the post will even change into something else, as I write it, but as I'm conceptualizing and writing it at the same time, I'm not setting out to be hilarious this time.

Oh, also, there will be spoilers for a few games here. So ye be warned. These include but aren't limited to Heavy Rain, Metal Solid 3 and 4 and maybe a few others, so you know now. I'll give fair warning before it happens in the post though.

Anyways, now that we've wrapped all that up nicely, onto the actual post. Emotions in games. Or rather emotions and how games can evoke them far better than other media. Hold on, I'm just going to go ahead and say it now, people who say games are for kids or that you will grow out of them can go ahead and pull their collective heads out at any time. Have you grown out of movies, music or books lately? No? Then quit telling I'll grow out of gaming, it's irritating. And yes, this has happened.

Right then. Emotion. Video games. It is this very much unpaid internet writer's opinion that video games are one of the most, if not the most, emotional media around. For very simple reasons too. Very simple and easy to understand reasons. Even for the common man. For one, the average movie will last you around ninety minutes. So you have ninety minutes to get through all your character development, get into the plot, and have it all resolved and neatly wrapped up. Even in movies with sequels, each movie generally has it's own self contained plot to get through. Whereas with video games you will spend upwards of ten hours with these characters, in RPGs it can get up to sixty hours.

So you spend up to sixty hours with the same group of characters, you will form bonds with them. You have been through all these experiences, the loss, the victory, the tragedy, the happiness. You have experienced it all with them, all the while having fun. It is very easy to develop an emotional bond to the characters on the screen in front of you, to where you care about what they are doing and their well being. If not because you want to finish the game, but because you have grown attached to them.

This is especially evident in a game like Heavy Rain. Be warned, there will be some spoilers here. This game will last somewhere in the range of ten hours, but in that ten hours you will experience the ups and downs of a murder case through the eyes of four different people, namely the latest possible victim's father. SPOILERS: Near the end of the game, after you've gone through all the trials the Origami Killer's last trial is to have Ethan drink a poison that will kill him and you have to make that decision. It is up to the player whether or not you drink this poison, but if you don't, you probably will not find his son, thus failing essentially. The game forces the player to make a choice between success and the death of this man whose life has been played out before you, or failure and seeing him live. (If you know what happens and comment, please use a spoiler tag or something).

A similar situation occurs in Metal Gear Solid 3 (SPOILERS), where you have been through this entire mission with Snake, you are at the end of this journey, seemingly successful. Then you are forced to kill his mentor, who has supposedly defected to Soviet Russia. Sure this could play out in a cut scene and just be done with it. The game decides instead that it will cut from the cut scene to game play and forces the player to pull the trigger. You are forced to pull the trigger on the closest thing Snake ever had to a mother figure, and it is an emotionally powerful scene. Then after that, you find out she had only defected because of her mission, she was doing it all for the good of the US. Also, that everyone betrays Snake. Everyone. Literally the whole world apparently. You just went through hell and back with him, he lost an eye, and it turns out everyone was out to stab him in the back. If that doesn't evoke some kind of emotional response from you after you've played that game, you must actually be a cadaver.

I had a lot more to this post. Honest, but I've lost a lot of steam in the process of writing it and sometimes this whole flow of thought writing doesn't work that well. Ah well, everything has it's own individual pitfalls. It seems coherent to me...so deal with it.

I guess I'll leave you with a joke from 28 Days Later. A man walks into a bar with a giraffe. They get drunk. The giraffe falls over and the man goes to leave. The bar tender says, "Oi! You gonna leave that lyin' there?" The mans says "Lion? That's not a lion, it's a giraffe!"

Ha.

Saturday, March 13, 2010

Get Off My Lawn!

This post will actually have nothing to do with lawn care or lawns in any fashion. Too bad grass enthusiasts! This blog is not yours! Anyways, the title is just because that's a generic angry old man yellin' phrase that comes to my head. I needed one of those, because this post is about them damned kids and how they are ruining the world as we know it. And by the world as we know it, I mean video games. And by video games, I mean video games.

I suppose Nintendo is the one to thank for this current trend toward these stupid motion controls. But their console could have fallen flat on it's face, failed miserable and nobody would have blinked an eye. Nerds like me would have laughed, at the fact that they got what they deserved for straying away from the people that made them who they are today in the first place, real gamers. People who actually, you know, play video games. There is nothing wrong with going after the common man, making simple games for kids. That however should not be the main focus of your console.

It's ruining video games as we know it too. I'm sure you could find a billion other posts on this topic, but it's true. With the recent unveiling of Sony's Move, I have gotten sad and needed to write about this topic. The Movie is essentially the Wiimote and Nunchuk attachment. Not even essentially. It is. With the added bonus of a colored ping pong ball on top of the remote. This is all a very disturbing trend, I'm pretty sure the Sixaxis which came with the PS3 on day one was all because of the mind boggling success of the Wii. I hate the Sixaxis, anytime a game (like Marvel Ultimate Alliance) tried to cram it into a game, it got annoying and hardly worked. I'd tilt the controller and get no feedback and get my ass kicked by the boss. Lame shit, right?

Well, who are the people we have to thank for this godawful trend? Family gamers, kids. Grand parents who don't know what's what. I guess this has been a trend for years. It's why awful movie game tie-ins happen, it's why challenging games as we know them have been disappearing. Demon's Souls was so very refreshing, because it provided a challenge. It makes you think and plan. Happy Feet the game, you hit the up button twice and you win.

Hopefully developers, publishers and the makers of the consoles themselves won't fall into the black pit of making only crap ass, movie-tie ins, remakes and the rehasing of the same game from 1986, but in 3D! (I'm looking at you Mario), then we as a the video gaming crowd will be left to wallow in what could have been a great entertainment medium, but just become another toy for kids.

Hopefully games like Demon's Souls, Heavy Rain and even the Gears of Wars, God of Wars and mature blockbuster games show this isn't happening.

The Wii's continued sales and the crap software people continue to buy says otherwise though.

Thursday, March 11, 2010

Why I Feel Like a Winner.

So, that title implies this post will be quite the wanking of my ego, and it very well might be, but something very specific brought this on. Standing in the pre-order line for Final Fantasy XIII outside of Denton's Gamestop. Now, I say standing and not waiting, because I was in no way waiting in that line. I wasn't there to purchase the game in any fashion. I was there because a friend promised me a free meal if I went with him to keep him company. It ended up being Carl's Jr. Then standing in this line made me feel like a champ. The night was clearly win-win for me.

As I approached the line, my stomach full of a grilled cheese double bacon burger thing. I'm not sure what the real name is, point is it was delicious and probably bad for me in every single way possible. I probably had the runs but forgot, but I digress. I was walking towards this line of BO and social faux pas (how do you pluralize that? Is it even possible?), medium doctor pepper in hand, feeling awesome about myself, having just consumed such a burger.

As I began to observe the people around me, it was just like an ego boost on the move. I realized that while I may be an incredible nerd (as AIM just now yelled at me in the voice of one Maurice Moss 'Message for me!'), but I still find myself to be rather well adjusted socially. I may seem like a hermit from time to time, but that happens. As I gazed upon the group before me, I felt exponentially better about myself every few minutes as a new one showed up, or one stepped out of the shadows. Even in the shadows they aren't too hard to spot, having never actually seen the sun in real life. Only it's likeness (soon to look even better in DX11).

There was this group of three ahead of me, two of which had disgusting long, greasy looking hair. One of these two was short, and gangly. The other tall and gangly. Neither of which ever having interacted with another human being who hadn't seen every single episode of Star Trek every more than likely and both of whom can probably point out every single problem with Star Wars ever (the original trilogy that is, we all know the prequel trilogy is flawed as hell). The third one was bald, which is lame shit too. It's like he noticed how lame his friends are, but took it way too far to the other end. He was sporting a pretty rad beard though, which was rad up until the point that he started to talk about it. You should never start talking about your beard with a random passerby, it negates any awesomeness and makes it more and more look like you're a hobo who just doesn't own a razor. Good job, bum.

So, take those three people and multiply it by about 30, then you have the general crowd I was dealing with, the non-lame ass person scattered about every once and awhile. Then there was the occasional whif of...something one might get up the nostrils that just somehow managed to offend every single sense even though it was just a smell. I can't even begin to explain how that works.

This is why I felt like a winner. While I might be an ultimo nerd, I still manage to take care of myself, and do have friends all of whom aren't ultimo nerds too. There isn't anything wrong about it, but when you start to neglect hygiene on a regular basis, or you do shower and whatnot, but your room is such a stinking mess, you can't wash the stink off, go ahead and count yourself on the losing side.

So, that was that. I feel like that was kind of a weak ending, so here are some other reasons I'm a winner.

  • I recently turned 21.
  • I now finally own the whole Cage the Elephant album and can say with confidence it is in fact all good, and not just that one song. You know the one, that's in Borderlands and supposedly on the radio.
  • I also own Battlefield Bad Company 2. It's on the Frostbite engine and that just makes me smile.
  • That last post was a joke that was making fun of the far right and some people apparently didn't catch that. This also somehow makes me a winner.
  • Bacon.
  • I own and operate an internet radio station, The Futurebox Machine.
  • I am not addicted to crack.
  • Cheeseburgers.
I'm sure I'll update that list more pretty soon.

Tuesday, December 8, 2009

The Case Against Halloween

I constantly promise myself that I'll update this more often, but I just don't get around to it, or I write half of a post then decide I hate it and scrap it. It's not good. I'm back though and that is that, so yeah. I get to go back to threatening people to read my blog at knife-point.

Anyways, where was I? Oh, right the case against Halloween. Well, aside from the obvious fact that it teaches children how to worship satan and that it's cool to dress up as something demonic, there are in fact other, even more sinister reasons to hate Halloween. Yes my friends, even more reasons than that one, and that one should be enough to make us want to lock our doors for forever. This is reason is one that should make us fear the God hating liberal even more than we already do.

The simple fact is it is teaching our children not only about the dreaded and evil socialism, but it is teaching them to love socialism. Let that sink in, then maybe go into shock for awhile. I'll say it again just in case you didn't catch it the first time, Halloween is teaching our God fearing children to love socialism.

What kind of lesson is that for our kids? To teach them to not work for what they get?! I for one am outraged. They walk from house to house, banging on the doors asking for a free hand out. Sounds awfully familiar. Like someone named Josef Stalin to me. Do you want your child to be Josef Stalin? I think not, faithful reader.

So as our children grow up, they begin to expect this Halloween all the time, if they get free candy on one day of the year, why not once a month? Why not once a week? Then why not everyday? We are raising a generation of socialism lovers who want to subsist on milk of the government teat! Also, Christmas should be about our Lord Savior Jesus Christ! What next?! Our children expect some fat man to come to our homes and hand them commercial happiness?!

This my dear dear friends is an outrage. We are being tricked by the liberals and gays to raise an entire generation of socialist loving girly boys who want to have the right to marry each other. I feel sick just thinking about it.







It's great to be back!



PS. Also, back when I first started this post in October or early November, it was totally relevant. Just imagine you're reading it back then.

PPS. It says this was posted in December. Not the case at all, it is clearly March.

Wednesday, October 21, 2009

The Future Is...

...probably never going to arrive, at least not at this current pace.

Oh, well hello there, yes I'm back again. I'm sorry I keep taking these sabbaticals, but things come up. Like school, and work, and writer's block. I mostly haven't had topics. I've had a few vague ideas here and there I'd like to expand upon, but just haven't had the inspiration as of late. I did have the inspiration to write this so enjoy it...or there really are no consequences.

Anyways, where was I? Oh, right, the future. It sure is a fancy thing, the future. With it's promise of flying cars and pill based foods and pure enjoyment lifestyle. Who hasn't watched an episode of The Jetson's and thought about how awesome that would be? A robot maid, a dog who can talk or something, (I don't remember), and all kinds of fancy pants futuretechno junk.

It really is too bad we'll never get there. It seems like such a dandy place, the future. With it's lifestyle of sloth and never having to do a thing for yourself again. Just what we are seeking. Too bad we are collectively too lazy and obsessed with our own enjoyment to get to the future. I'm not bashing it, just saying that's the case. I'm no different.

I mean really, I could probably be doing something a whole lot more productive than sitting here blogging, but this is fun for me. So I'm gonna do it. And I'm also going to force people to read it at gun point. It's what I do. It's what I'll continue to do.

Society as a whole really does appear to be stagnating though, doesn't it? One could ask, 'But how much higher can we really go?' I don't know, but I'm sure we could figure it out. Sure, there are plenty of scientific breakthroughs these days, but how many of them really impact everyday life? Nobody thinks long-term anymore.

Just take a look at plastic surgery, such as breast implants. Sure there are those out there, that had breast cancer, but I'm going to go ahead and make the assumption that most boob jobs aren't done for that reason. Sure, they make your breasts bigger and whatnot now, but what about the longterm effects? They surely can't be good, but nobody stops to think about this, nobody cares. It's about the here and now.

I once read a book, I believe it was titled, "Crunch Time: How Everyday Life is Killing the Future". It was a fantastic read and I would suggest if you get the urge, a book on such a subject, pick it up.

Yeah...there's an update.

Friday, August 28, 2009

Videogame Websites: Performance Review

Gamespy:

Oh Gamespy, you used to be my source for gaming news and reviews. The fall from grace has been quite sad actually. You're now like the once well respected friend who shows up to a party, dressed shabbily and already absolutely wasted. Nobody can understand you and everyone just wants to get away. Oh, for what exactly is wrong, one might just take a gander at the main page. With the little "news" bar which contains about...3% news and 98% stupid articles. Notice the math doesn't even work out. It's that bad. Now it's just all joke articles and opinions about this that and other. Honeslty, I don't care what an editor's Top Ten Atari 2600 games are. It doesn't matter.

The joke articles aren't even that funny. Case in point the game design process or the fake CoD:MW2 special edition. Both of which got blank looks, then small shakes of the head from me before I navigated away from the page, lest someone think I was willingly there to be entertained.

Gamespot:

Gamespot, you honestly only have to check once a month. That's close to about how often it is updated with actual information. And with every gaming convention, the news bar should not be filled with stories from just that con. There are other things going on in the world of gaming, I assure you. I've found them. I'm not even getting paid to do this sort of work and I'm better at it. Hell, my blog updates more often that Gamespot. That's saying something considering I haven't updated since the end of the Stanley Cup Finals.

I could go into the whole Kane and Lynch fiasco, but I shant. Since every gaming website partakes in those shenanigans of giving games reviews based on ad revenue. This is nothing new, and to those who were shocked by it I say this, "Really? Are you serious?" They probably are not serious. That being said, Gamespot is actually the most reliable of the three that are being discussed today.

Also they own gamefaqs, and that place is pretty useful for the most part.

IGN:

The huge conglomerate. They even own Gamespy. They also never learned the lesson of less is more. The main page is harder to navigate than...a city with really hard to navigate roads. We'll say it's like a peasant from medieval times trying to navigate modern day New York City. It just won't happen. Sure it's fantastic they do a lot more than games, but it gets tiresome trying to find something. Anything.

Also, the damn page takes over an hour to fully load I'm pretty sure, don't quote me on that though, I've never waited for it to be fully loaded. It is absolutely covered with links, pictures and all manner of tomfoolery that make it look more like the aftermath of a clown car explosion and less like what might have once upon a time been a gaming website.

Oh, and all those afformentioned links, over half of them refused to load most of the time. In fact I've never gotten a link from outside the side, linking directly to a review or some such, to work on the first try. That's sad.


So basically it seems like as the popularity of gaming goes up, the quality of it's websites goes down. What the hell is with that? Thanks society for ruining things. Again.

Saturday, June 13, 2009

Yes...



No words are necessary.